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Underhill's
Arcane Popcorn When
this spell is cast you must decide whether to use the watch mode, or stopwatch
mode.
Magic
Marker With
this the casting of this spell a translucent sharpie pen appears,a pen
of force, literally a magic marker. (specify black, blue, or red
up on casting). The sharpie may not leave your hand or it disappears.
It remains otherwise for one hour, or until out of 'ink' Underhill's
Arcane Key This is the counter to Underhill's Antitheft Arm. With this spell cast upon yourself, you can take things from someone enchanted with the antitheft arm without fear of the antitheft arm.
BANG!
The
BANG! spell was created by the Necromancer known as "UnderHill"
It is designed to ward off a charging enemy. The spell components are
to make a gun shape with your hand and to shout "BANG!"
Detect
Action This spell detects any combat, or action sequence in the given range. If a fight, gymastics tournament, etc. is within the range you will know the general direction with this spell.
Nystul's
Crappy Aura This spell is almost identical to 'Nystul's Magic Aura' except that either way the person trying to identify it, finds that is a false aura. This spell is intended to be cast on already magical items. Anybody observing the book with a 'Detect Magic' spell sees that it is very obviously a false aura, and the item must be mundane and not worth their time. If they cast identify on the object and pass the will save they see that the magic aura is a false magic aura on top of a magical aura, thus confusing the heck out of whoever tries for it.
Twiddle
Ragavin's
Heated Strike In order to use this spell you deity's favoured weapon must be some sort of warhammer including all types of maul. You must swing your hammer immediately after this spells casting. In the downswing the head of you hammer becames wreathed in a gentle orange glow, confering an extra 1 point of fire damage per caster level (+5 max). For the spell to be successful you must hit your target as you normally would. All elemental resistances apply. The focus for this spell is a hammer that is used to strike the target, the hammer is not consumed in the casting.
Ragavin's
Chilled Strike In order to use this spell you deity's favoured weapon must be some sort of warhammer including all types of maul. You must swing your hammer immediately after this spells casting. In the downswing the head of you hammer becames wreathed in a gentle blue glow, confering an extra 1 point of cold damage per caster level (+5 max). For the spell to be successful you must hit your target as you normally would. All elemental resistances apply. The focus for this spell is a hammer that is used to strike the target, the hammer is not consumed in the casting.
Ragavin's
Sparked Strike In order to use this spell you deity's favoured weapon must be some sort of warhammer including all types of maul. You must swing your hammer immediately after this spells casting. In the downswing the head of you hammer becames covered with small arcs of electricity, confering an extra 1 point of fire damage per caster level (+5 max). For the spell to be successful you must hit your target as you normally would. All elemental resistances apply. The focus for this spell is a hammer that is used to strike the target, the hammer is not consumed in the casting.
Underhill's
Powerword, Hardshell This spell creates a small hemisphere of force 1'/3 caster levels that stops all attacks, and last for 4 rounds, or until it is struck once. Underhill's
Office '99 .Ever in need of your own office equipment? Upon the casting of the spell paper of a magic marker and an unseen servant appears. You may dictate writings, spreadsheets, algebraic equations, etc. and it will write them for you. Underhill's
Antitheft Arm This spell is cast on an item or part of your body that is firmly ground there, then when or if someone tries to steal something from you, it shoots out a 'tractor beam' of sorts and holds it no more than 4' away from your person so that they cannot steal that. The beam can be broken with a full round srength check (DC 20)
Bigby's
Bitch Slap Developed
by Bigby, creator of such spells as Bigbys Crushing hand, Bigby's Clenched
fist, and Bigby's Ball Buster comes a spell that he created during
his college years. Bigby's bitch-slap creates a lightning-fast hand
of force that administers a bitch slap to anyone, or thingtargeted. 'All of the Sudden its a baaad thing to slap around your bitch' - Adam Carolla
Ragavin's
Crushing Strike Your Deities hands fuel your strength as you shatter your opponents armor. Upon the casting of the spell you must immediately attack your opponent at your highest attack bonus, against your opponents normal AC. If the attack is successful then their armour is damaged, reducing it's effectiveness by -1/3 caster levels (up to -3). So a 6th level Cleric or a 10th level Paladin casting this spell would reduce the effectiveness of his opponents armor by 2, thus reducing full plate to an AC bonus of +6. This spell doesn't not work on leather or padded armors. Stronger armour made of materials such as adimantite, and natural armours are unaffected by this spell. If you attempt this spell against an unarmoured opponent your strike in instantly a theat, as if you rolled a natural 20, to attain a critical hit follow the normal critical strike progession. In addition this spell grants the target the sunder and greater sunder feats for that one attack. In order to use this spell you deity's favoured weapon must be some sort of warhammer including all types of maul. The focus for this spell is a hammer that is used to strike the target, the hammer is not consumed in the casting. Underhill's
Micro-Nuke
Bigby's
BigMama Bitch Slap Develepoed
in his senior year of college Bigby's BigMama Bitch Slap takes Bigby's
Bitch Slap one step further. Instead of doing d4 per level this spell
does d6 per caster level plus the caster level on a succesful ranged
touch attatck. (Max of 10d6 + 10) Caster Level +1 against female targets.
Spirit
Reborn Underhill's
'FatBoy' Nuke Underhill's
'Neutron Bomb' GANG
BANG! The
BANG! spell was created by the Necromancer known as "UnderHill"
It is designed to ward off a charging enemy. This is a multi-target
variation of that. The spell components are to make a gun shape with
both hands and to shout "BANG!"
Dimentional
Sphere Similar to the spell Dimensional Anchor, this spell creates a glowing green sphere with a radius of 20' per caster level. Any attempts to teleport into this area automatically are re-directed to a random location on the same plane. This sphere does not, however work both ways. Someone inside the sphere may still teleport out. This spell lasts for 5 minutes per caster level. Therefore this spell would last 40 minutes, if cast by a level 8 sorcerer
Soliloquy The caster breaks out in a dramatic monologue. All within a 20ft radius and can see and hear the caster must make a Wil save or be fascinated. Those that succeed are disgusted at the rotten performance
Plunder This spell causes 100 gp x caster level to slowly float towards the caster at a speed of 10. This includes coins, gems, and anything non-magical that isn't secured. This spelled cannot be used offensivly.
Ragavin's
Freezing Strike In order to use this spell you deity's favoured weapon must be some sort of warhammer including all types of maul. You must swing your hammer immediately after this spells casting. In the downswing the head of you hammer becames wreathed in a violent blue fire. With a successful hit the blue fire envelopes the target and freezes them perfectly, allowing them to survive while frozen. They are frozen for 1d4 hours unless they are put near a heat source to thaw sooner. During this frozen time if they are struct by a bludgeoning weapon that deals 15 points of damage or more them shatter, killing them instantly. All elemental resistances apply. The focus for this spell is a hammer that is used to strike the target, the hammer is not consumed in the casting.
AP
Physics A wave of boring AP physics knowledge erupts from the caster, confusing all in it's path up to 50HD worth to be exact, and causing their heads to explode. Those that make the will save, suffer a large headache and are disoriented for 3 days.
Zephyr's
Embrace Supbject cannot be targeted by any spell sixth level or lower. Subject also gain Fly spell effects.
Corrupting
Touch Touch causes subject to turn one step in alignment towards evil. This is permanent. A successful Will save against this still causes 1d4 permanent Wis loss and one full level drain.
Erasure
Master's
Presence Master's Presence gives you the appearance, presence, and aura of a God (eyes blaze golden, fire rings your skin, voice booms, etc.). You become a God in the eyes of any creature of Int 2 or greater that fails a Will save. Even if the subject succeeds the will save, the subject must pass another will save or be charmed. By becoming a "God," all creatures within range fall in worship, do your bidding even unto their death, gape in awe and terror, etc. To attempt to do you any harm or even to allow harm to come to you takes an additional Wil save at DC +2.
The
Bubble
Wrath
of God The wrath of god decends upon the unsuspecting blasphemers dealing 50d6 holy damage to all within the 10 mile radius. Those with 100% cover can make a fortidue save (DC 35) for half.
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